wolfGameEffect
Wolf Territoriesinteger wolfGameEffect(string avatar, string effect, integer strength, float seconds)
A screen effect: flash, pulse, blur, blackout, desaturate, shake or clear. Strength 0-100, seconds 0-600.
Parameters
| Type | Name |
|---|---|
| string | avatar |
| string | effect |
| integer | strength |
| float | seconds |
How players use it, and more examples: the Wolf Roleplay guide.
Energy
10
Ours alone. Grid features you will not find on any other OpenSimulator grid.
More in Wolf Territories
integer wolfGameMarker(string avatar, string id, string region, vector pos, string label, string colour, float seconds)
integer wolfGameJoin(string avatar)
integer wolfGameDefinePetStat(string type, string stat, list rules)
integer wolfGameSetStatMax(string avatar, string stat, integer max)
integer wolfAdventureBattle(string avatar, string adventure, string battle)
string wolfGameGetData(string avatar, string key)
integer wolfCouplerSetKey(string key)
integer wolfAdventureFire(string avatar, string adventure, string trigger, string data)