llSetAnimationOverride
LSLvoid llSetAnimationOverride(string animState, string anim)
Sets the animation (in object inventory) that will play for the given animation state.\ To use this function the script must obtain the PERMISSION_OVERRIDE_ANIMATIONS permission.
Parameters
| Type | Name |
|---|---|
| string | animState |
| string | anim |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
rotation llGetLocalRot()
void llPlaySound(string sound, float volume)
void llAddToLandPassList(key avatarId, float hours)
float llGetHealth(string key)
list llListSort(list src, integer stride, integer ascending)
void llResetLandPassList()
string llGetParcelMusicURL()
list llGetPrimMediaParams(integer face, list rules)